For the player character, it's just a matter of updating a couple of files and creating a new item (Vault suit with armor) with a prototype editor and having the new art referenced when the armor is worn. Scripting would only be required for party NPCs to wear new armors. And, I for one couldn't really see doing all that work for an armor that would be obsolete before you even got to the Den.)Īs for using it ingame, it really is a simple matter. The hard part really is creating all the artwork. (I know, that might sound complicated, but if you get an item editor and look at an existing armor, it would make sense. However, that isn't my area.Īs for using it ingame, it really is a simple matter. Just a matter of cost to benefit regarding all the work required for new art. The same is not true for any new critters, which can only use maybe unarmed and one or two other weapon types. Click to expand.You are forgetting something: it is a lot more work because the new armor over a vault suit means adjusting so many more frames because the player character can use all the weapons and attacks.
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